Smoke Playblast

This time I experimented with fluid effects because we want to fill our background with a thick fog rather a matte painting in order to achieve in even more photorealistic feel.



Environment Polishing

This time I experimented more with lighting, rendering and post editing techniques. I randomly added some moss and rock textures in between bumps to make it look more organic. In order to make our environment even more photographic I added just a little bit of chromatic abertion and grain to the finished render. Imitating camera flaws might bring some more life to our animation.

Combined layers with color correction, chromatic abertion and grain:


Separate Layers:




Further Environment Developement

Even though our project is already handed in there is still a lot to do to finish it. We had to fix a lot of issues and bring everything back to maya. New environment actually starts looking pretty good now.